![]() ![]() Door 6: An underwater room with Dry Bones that throw bones at the player, Fishbones, Ball 'N' Chains, and spikes.The player must sprint past these at the right time in order to get through unharmed. Door 5: A room filled with Skewers and Thwomps.The obstacles and enemies will again vary on what door is selected. Door 4: A room full of floating platforms with Lil Sparkies and a Hothead.Īll four areas then lead to a second bright hallway with another four doors-four more areas (but this time numbered 5 to 8).A 1-Up Mushroom and Cape Feather are hidden in the room. Door 3: A maze with many blocks and Mechakoopas. ![]() Door 2: A series of fences with Climbing Koopas, a pit filled with spikes and flying Lava Bubbles.Door 1: An auto-scrolling room with Pillars (as previously seen in #1 Iggy's Castle and the Forest Fortress), Lava Bubbles, and Yellow, Green, Red, and Blue ! Blocks to stop the player from falling into the lava.Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there.Inside is a bright hallway with four doors – four areas (numbered 1 to 4) for Mario or Luigi to choose from, each door leads to a different area with enemies and obstacles that vary depending on which door was selected. Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language. Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. I also guess some custom tiles are on that (from the comments)? And of course, palettes. After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door. General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice. Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them.Super Mario World - Upscaled Super Mario (unfinished) In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing. Two years overdue, here is a sprite sheet for Mario's Super form, upscaled and polished by me. Not all poses are there (you'll notice the lack of the cape flight animation). Super Mario Bros./2J/ANN/DX - Upscaled Mario/Luigi Hopefully I'll get to finish the missing poses at a later date. This sheet contains all poses for Mario and Luigi in Super Mario Bros., the original Super Mario Bros. 3 - RaymanFan1995's Ultimate Edits (+ minor additions) 2, the Japan-only ANN:SMB and Super Mario Bros. This is RaymanFan1995's SMB3 Ultimate Edits sprite sheet, revamped in Super Mario All-Stars/Super Mario Advance 4 style (SMA4 style, to be more precise)! I've added a few more poses, too. Per the original sheet, this one contains poses. This sheet has nearly all the poses of Luigi's Small form, all scaled up and smoothened by me. This took a lot (and I mean it!) to make, so please give credit. This sheet has nearly all the poses of Mario's Small form, all scaled up and smoothened by me. Hopefully it's just as good as my other upscaling sheets. Super Mario Bros./2J/DX - Upscaled Enemies, Toad and other propsĬontinuing with my upscaled Super Mario Bros. assets, today I have the enemies (excluding Bowser), Toad, the items and a few miscellaneous props. ![]() Super Mario Bros./2J/ANN/DX - Upscaled Tileset This took a while, so please give credit. This sheet contains all tiles used in Super Mario Bros., the original Super Mario Bros. This took a while, so please give credit! 2, and the Japan-only All Night Nippon: Super Mario Bros., scaled up and smoothened by me. This sheet contains some tiles from Super Mario World, scaled up and smoothened by me. Mario Kart Super Circuit - Unused graphics Mario Kart DS Kiosk Demo: nokonoko_course It takes a lot of time to make stuff like this, so credit is appreciated. The UFO didn't have a proper palette, so I recolored it with the palette used by the presents in Ribbon Road. "Mario and Luigi" (DOS) - general sprites You don't have to give credit, but don't claim these sprites as your own work. This sheet includes Mario, Luigi, the items and the enemies ripped from the DOS game Mario and Luigi.Įdited from the player character's original sprites, no credit required but appreciated, criticism (preferrably constructive ones) accepted. Here are the Question Blocks with the number 25 from the special Super Mario Bros copy installed on the Mario 25th Anniversary Wii consoles from 2010. ![]()
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